<?xml version="1.0" encoding="UTF-8"?><!--[PCF_STSH_MARKER@START]--><!--[PCF_STSH_MARKER@END]--><item href="/communication/publications/best-videogames-supersession-and-obsolescence.html" dsn="book"><image><img class="thumb" src="/communication/images/best_before_videogames_supersession_and_obsolescence.jpg" alt=""/></image><authors>Newman, James</authors><pub-loc>Routledge</pub-loc><congress-number>GV1469.3 .N46 2012</congress-number><isbn-13>9780415577915</isbn-13><study-area>Communication Science</study-area><associated-classes/><availability-locations>UNT Online Resources</availability-locations><copies>1</copies><status>Available</status><title>Best Before: Videogames, Supersession, and Obsolescence</title><keywords>Focus Groups, Interpersonal Communication, Group Communication</keywords><hero-banner>/communication/images/best_before_videogames_supersession_and_obsolescence.jpg</hero-banner><search-keywords-title>Best Before: Videogames, Supersession, and Obsolescence Focus Groups, Interpersonal Communication, Group Communication</search-keywords-title><departments/></item>