<?xml version="1.0" encoding="UTF-8"?><!--[PCF_STSH_MARKER@START]--><!--[PCF_STSH_MARKER@END]--><item href="/communication/publications/wordplay-and-discourse-video-games-analyzing-words-design-and-play.html" dsn="book"><image><img class="thumb" src="/communication/images/wordplay_and_the_discourse_of_video_games_analyzing_words_design_and_play.jpg" alt=""/></image><authors>Paul, Christopher A.</authors><pub-loc>Routledge</pub-loc><congress-number>GV1469.17.S63 .P38 2012</congress-number><isbn-13>9780415893060</isbn-13><study-area>Communication Science</study-area><associated-classes/><availability-locations>UNT Online Resources</availability-locations><copies>1</copies><status>Available</status><title>Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play</title><keywords>Video Games, Retail, Publishing, Technology, Design</keywords><hero-banner>/communication/images/wordplay_and_the_discourse_of_video_games_analyzing_words_design_and_play.jpg</hero-banner><search-keywords-title>Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play Video Games, Retail, Publishing, Technology, Design</search-keywords-title><departments/></item>